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You can, of course, ignore the requests of urban enterprises that want to purchase high-tech products and transport only the main raw materials, but for the full development of your company you cannot do without your own factories. Factories, production chains, assembly lines… Hello Factorio! On the other hand, there is the opportunity to create products on their own, which brings VT closer to the related genre of production strategy. However, do not forget that we are only facing early access and, judging by the development roadmap, Tycoon should be significantly overgrown with content by the time it is released. And there is no aviation here, just like ships, only trains and cars.Ĭreating and editing routes is easy from pleasant trifles – automatically generated names for them.

New models of transport and buildings appear due to research conducted by the player and do not depend on the passage of time, so the course of history and the development of transportation (from horse-drawn transport to modern aviation) are not felt at all here, which once again emphasizes the abstractness and toyiness of the world. OpenTTD or Transport Fever are more likely to be role models, because Voxel Tycoon is somewhat simpler – for example, we have no competitors in the face of AI companies. We build roads, pull railway lines, buy cars and trains, deliver cargo from the manufacturer to the consumer and transport passengers, optimize the logistics chain and help cities grow on the map, gradually opening up new regions and areas for the production and marketing of raw materials. Here there are not enough VT stars from the sky – the gameplay is not much different from the same OpenTTD. Nevertheless, for such a tycoon, the first place is still not the convenience of contemplation of wagons and trucks rolling back and forth, but the process of developing its transport business. You can place signals on the tracks automatically, which is quite convenient.
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A big plus for such strategies, where the fun of the game lies, among other things, in simply observing the life of a self-built transport empire. And there is also unobtrusive background music, ideal for leisurely gameplay.Īll this in general makes Voxel Tycoon very cozy.
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Minimalism, smooth shapes, pleasant, almost tactile sensations from interacting with windows and buttons – very convenient, except that I had to zoom in a bit, since the labels are too small by default. To match the general style of VT and interface. Houses, cars, trains – all objects look somewhat toy-like due to the same voxel graphics, but this only emphasizes the unique style. If you move the camera away, then there’s nothing to complain about at all – the world, divided into biomes (from desert to tundra), pleases the eye. Given that the size of one cube that makes up the world is comparable to the size of a truck, the elevation changes are too chopped. On the contrary, VT looks pretty nice and cute, the eye clings only to the unevenness of the landscape at maximum approximation.

Nevertheless, this approach did not go to the detriment of beauty. The surface of the world is built from small cubes, and all objects are drawn quite schematically, as is usually the case in voxel graphics. Big seen from a distanceįrom the name of the game it is clear what kind of technology the developers use to create the tycoon. If we remove the most notable exception in the form of two parts of Transport Fever, then we can assume that transport strategies are developed only at the expense of independent developers.Īnother confirmation of this is Voxel Tycoon from the domestic studio of the same name (in which only two people work), which appeared on Steam Early Access in mid-April.
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Elements of the genre can be found in a variety of strategies from Factorio to Cities: Skylines and in even more specific products, such as railway simulators or mods for Minecraft, but now there are almost no large fresh projects dedicated to purely transport topics.
